![]() When Nelson Piquet clinched his first World Championship by finishing fifth in 1981, it took him 15 minutes to recover from heat exhaustion after barely making it to the finish. Its counter-clockwise direction, however, put a tremendous strain on the drivers' necks. Wide enough for overtaking, it provided ample run-off areas filled with sand and had a surface that was as smooth as glass. The track was laid out in the parking lot of the Caesars Palace hotel and was set up for a temporary circuit. It has also been described as one of the worst circuits Formula One has ever visited. The new race ended the year, whereas Long Beach, only 300 miles away, started it.īut Las Vegas was not as popular among the drivers as Long Beach, primarily because of its flat, repetitive nature of the circuit, its parking-lot location and Las Vegas itself. The first race was originally supposed to take place as the last race of the 1980 season on November 2, 4 weeks after the US Grand Prix at Watkins Glen.īut when Watkins Glen went off the schedule after 1980, the Caesars' Palace Grand Prix gained importance, and more effort was put forth by Bernie Ecclestone and others to make sure this Las Vegas race went ahead. There had been Can-Am races at the Stardust International Raceway in the mid to late 1960s, but that circuit was bought by developers and then demolished in 1970. It's a 3.650 km (2.268 mi) long track with 14 corners. Old currently repurposed temporary parkinglot circuit in the Caesars Palace Parkinglot In Lasvegas, USA. Last edit at 09:43PM by jimbob1.So i had an idea about a conversion of the track when i found the old Rfactor 1 version and decided to convert it to rfactor 2 and upgrade it. > After this you got to rebuild the whole dat usingĮdited 1 time(s). > Zmodeler 2, then port them in Zmodeler 1 and save > Don't know if it's possibile to open and save with > with milkshape (3ds) and then port them in GP4. > export each gmt one by one as 3ds files, save them But takes away more time since you got to > RD2 convert guide (i don't think it's anymore > following the same instruction from jimbob1's TOCA When completed.shut zmod.open gp4 builder.and create new scenes.move the objects to whatever scenes is needed to keep the scene vertices limit. This may take a while.make a cup of tea.start some wall papering etc. If the track is too big.import say half in one go.then save as zmod object in zmod.close this.import the rest then & just merge the files together than in zmod & export as. remember on import to select the f1 2001 filtre to import the mts files. Make sure tou can see it texutred in zmod before exporting as a. There may be a limit on the import in zmod.you may be able to import all the mts files in one go.if yes. mts should have the tga file as their texture format not the dds and is ready to import to zmod. Open 3dsimed again now import the i think it's the model.can't remember the extension again.the track should be fully textured again. When nvert the dds files in the folder to tga and place them in the 2nd folder you created.the one with just the mts files. The track should open and be textured.create a new folder & export to f1 2001 format again to this new folder. mts file i think it was.then export the textures to the same folder.Ĭlose 3dsime ed.now import the i think it's the model.can't remember the extension of it but not the mts om that new folder. [ after you have opened your track in 3dsimed.hopefully the files aren't encrypted.if yes google that issue.Įxport all objects to a new folder as f1 2001 or challenge. Yep it's possible & a lot more easier today.you need y the demo.zmod1. ![]()
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